Triplicity
"Trip Simply"
Mobile travel app designed for travelers in a post-pandemic world
Select and save destinations
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Saved travel documents at your fingertips
Track "Bucket List" items and notes
Set travel dates based on your schedule
Challenge
Why: Initial Concerns
Solution
Project Goals
Users struggle with barriers impacting their travel experience -
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Overspending / Losing track of budget
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Difficulty in the planning process
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Health safety concerns
Mobile app designed to help users -
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Set, track and maintain their budgets
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Plan trips via step-by-step guide
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Stay updated on health restrictions through alerts
Impact
Outcomes and More
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10 - 20% increase in task success rates
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Self-reflection: Improved learning and design process
Additional
Who, What, When and Where
Role: UX Research, UX Designer - Team of 1
Timeframe: September 5 - 23, 2022
Tools: Figma, Trello, Miro, Canva, Artboard Studio
Empathize
Research, Analysis, Exploration
A SWOT Analysis of competitors determined other agencies offered features that set them apart

Research Methodology:
Five interviews were conducted​. Participants ranged in age from 21-55, varied ethnicities, and travel experience
"Have a plan makes for a great trip"
"Safety is important while traveling"
"I travel for cultural immersion"
"I hate going over budget while traveling"
"I worry about COVID-19 restrictions"
Results
1. Interviewees are concerned about COVID-19 as it can affect their health and restrict travel experience
2. Maintaining travel budget is priority #1
3. Keeping travel documents close increaseses sense of safety
4. Sharing itinerary = increased safety
Define & Ideate
The User, their Journey and the Features
User Persona: Taylor Johnson
Occupation: Dental Hygienist
Taylor, a 35-year-old, is a frequent traveler, taking trips at least three times per year. They enjoy exploring new foods and cultures but travels with caution due to COVID-19.
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"I will try anything once"
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Checks travel restrictions every week
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Balances budget with enjoying trip by planning and saving ahead
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Frustrated when attempting to plan trips
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Aims to get the best deal by using travel miles points
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Explore new foods, cultures and destinations
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Protect health
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Maintain safety while traveling
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Cultural immersion
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Stick to travel budget
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Budget constraints
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Overwhelmed by trip planning process
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Difficulty maintaining safety while traveling
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Language barrier when traveling to other countries
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Way to plan for trips with ease
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Stay connected to family while traveling
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Track all travel documents
Taylor's Journey (Future State):​

Taylor decides to travel but doesn't know where to start! Frustration builds.
Insight & Feature Prioritization (Round 1):
Insight from interviews and brainstorming from feature prioritization developed three key features to integrate into the app
Prototypes
Sketches, Wireframes and Iterations
Initial Sketches
Initial sketches mapped out app UI, staging features, and information architecture




Testing & Iterations
Insight Synthesis and Application
Usability Testing:
Five users tested Mid- and High-Fi prototypes, assessing usability and efficiency. Interviewees ranged in age from 30-50; all fell within the beginner - moderate traveler cetegory (1-5 travel instances).
"I like the option to put embassy information in the app"
"I would rather have location selected prior to setting my budget"
"I liked the calendar features - putting in a date range"
"I want to put in my hotel's address and number for safety"
"I am confused on the icons at the bottom, it looks like the safari icon"
​Results
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​Lack of clear direction due to iconography
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Interviewees preferred selecting destination before budget in user flow
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Concerns with leaving app to locate COVID-19 information on external sites
Insight & Feature Prioritization (Round 2):
Research synthesis found Mid-Fi prototype deficits and necessary feature iterations
Features added:
Step-by-step planning guide
Health safety alerts
Budget tracker
Altered iconography
Shareable itenerary
Added confirmation pages
Iterations in High-Fidelity Prototype:
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Expanded health safety alerts to be in-app
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Altered homepage UI
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Expanded itinerary feature to be shareable
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Added currency feature
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Added "Bucket List" & "Notes"
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Rebranded name
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Impact
Outcomes and Takeaways
Data synthesis from usability testing round 1 vs 2 -
Result: 20% increase in Task 7 Success Rate
Result: 10% increase in Task 4 Success Rate
Takeaways:
Travel experience level of interviewees varied (1 - 3+ trips taken). Results may differ with various levels of travel experience​
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Effective method to plan trips
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Health safety info in-app
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Ability to set/track budget
Altering "health alerts" led to -
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Reduction in clicks
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Increased engagement
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Quicker dissemination of information
Personal Lessons:
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Figma is the jam! (definitely had a different opinion starting this project)
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As my first UX project, I was able to expand both my UX and UI skillset with this project, but looking back, I can see areas for improvement regarding color psychology and typography
